Continue from the previous lesson.
Add floor lines to a material in 3ds max 2015.
On the modify panel parameters rollout set the height of the box to 3 0m the standard height for a typical floor of a building.
You add realism to scene objects by adding materials to their surfaces.
More materials for 3ds max.
Includes a hdri skydome and some plant models.
Select a wall object whose material uses a tiles map.
3ds max moves the box six meters to the left.
When this is turned off the grid in the perspective viewport will subdivide to adjust its size when you zoom in or out.
You want the first floor to start at an elevation of 40 meters so in the z coordinates display box type 40.
Go to the face sub object level.
After you change the bitmap the preview in the title bar of the floor material node shows the new wood grain.
3ds max beginner tutorial extruding a floor plan.
Open the material editor.
If you are using the compact material editor drag the wall s tile material to an unused sample slot to duplicate it.
3ds max adding textures this 3ds max tutorial is show you how to applying textures to objects by using bitmap images with easy steps check it out.
3ds max opens a select bitmap image file dialog.
This 3ds max tutorial explores working with materials using the sample uv tiling tool the backlighting option and bump map settings.
A full demo scene for 3ds max with v ray or corona using walls tiles and crossmap for several wall and floor materials.
Choose cherry jpg and then click open.
On the modify panel apply an edit mesh modifier to the object.
Select the top face of the wall.
In effect the grid maintains one size no matter how much you zoom.
This 3ds max tutorial explores working with materials.
Causes 3ds max to treat the grid in the perspective viewport as a fixed set of lines when you zoom in or out.
In this tutorial the battlefield terrain as well as the tree rock cannon and windmill all get their appearance from bitmap texture mapping.
Material texture can include information from bitmap images as well as bump maps for a 3d effect.